What the v0.7.1 preparation screens show

Classic preparation screen with Normal, Hard and Nightmare Stardust multipliers
Classic’s difficulty choices are visible before the run. Original game, v0.7.1 · 19 Oct 2026 · new Guest profile. Open image to enlarge ↗

The comparison below was read before starting a run in Viridian Forest. It describes the menu, not completed clears or measured rewards. Rocky Desert was locked behind completing Viridian Forest on this fresh profile.

FeatureClassicSurvival
StructureZones, guardians and shrineOne map; no zones or portals
Difficulty buttons observedNormal, Hard, NightmareNo equivalent buttons in the inspected panel
Progression markersGuardians across three zones; region shrineBoss milestone every 5 minutes; pact power in exchange for a curse
Later pressureFollow the region objectivesEndless Night from minute 45

Difficulty multipliers are not farming-rate measurements

Classic’s menu shows Normal ×1 Stardust, Hard ×1.75 with enemies +70%, and Nightmare ×2.5 with enemies +160%. A larger listed multiplier does not establish more Stardust per minute: run duration, survival and credited rewards still matter.

Start with Classic if your goal is to learn its zone progression. Use Survival when you want to work on sustained survival on one map. These are choices based on the described structure, not a universal easiest-mode claim.

Classic settingListed Stardust multiplierEnemy modifier shown
Normal×1No extra modifier shown
Hard×1.75+70%
Nightmare×2.5+160%

Survival milestones and comparable results

Survival preparation showing five-minute milestones and Endless Night at minute 45
Viridian Forest’s Survival panel describes its own milestones. Original game, v0.7.1 · 19 Oct 2026 · new Guest profile. Open image to enlarge ↗

The inspected Viridian Forest panel names Mew at 15 minutes, Moltres at 30 and Mewtwo at 45, with Guardian milestones between them. These are displayed milestones; this research did not reach those bosses.

Keep mode, region, difficulty where applicable, starter and Lab setup in each run note. Compare actual credited Stardust over your actual time, including unsuccessful runs. Do not silently apply a Classic multiplier to Survival.

  • Note partner, region, mode and the visible difficulty selection, if any.
  • Keep major Lab upgrades and aiming settings consistent for a comparison.
  • Include ordinary and unsuccessful attempts when estimating effort.
  • Start a fresh sample if a patch changes the mode or its rewards.

Use the result for the next session

Once you have comparable completed results, use the reward guide to enter them into the planner. A budget estimate can help fit a target into the time you have, while a build comparison can help answer why a particular stage felt difficult.

There is no verified final-boss sequence or guaranteed first-win route on this page. The useful next step is to connect the mode you chose to an observation you can repeat.

Compare run rewards and timePlan a build comparison

Choosing PokeBonk game modes for reward comparisons

Use PokeBonk Classic to explore its zone progression, and Survival to compare sustained play on one map. For Stardust planning, record the mode before collecting results. Classic’s displayed difficulty multipliers do not prove a faster farming rate, and they should not be applied to Survival. Compare actual reward and time from PokeBonk runs with similar starting conditions.

Frequently asked questions

Does PokeBonk Classic difficulty apply to Survival?

The checked v0.7.1 Survival preparation screen did not show Classic’s difficulty buttons. Keep Classic difficulty multipliers separate from Survival reward measurements.

Which mode is best for Stardust?

The menu multipliers alone cannot answer that. Compare credited rewards and time under consistent conditions; no controlled best-mode farming result is established here.

Sources & research notes

The sources below distinguish our menu observations, original announcements, community reports and browser documentation. Check the version and scope before applying a value to your run.

  1. PokeBonk v0.7.1 — directly observed English menusOriginal project

    Fresh Guest, zero completed runs and no purchases. Read starter passives, default keys, touch settings, 19 first-level Lab prices, the visible item pool, Squirtle’s move panel and mode preparation screens. Screenshots appear alongside the relevant guide sections. Combat outcomes, later-level prices and real-device touch performance were not tested.

How we verify and update guides